This is actually somewhat harder than stage two, as the hunters will most likely be camping the power relay. Doing anything else leaves the risk of the hunters surviving long enough for dead teammates to drop back in or for Lazarus to revive people you’ve killed. In my opinion, the most sound strategy is to down the medic, camp him, and then finish off the rest of the team. Pesky hunters dealing a lot of damage or moving to revive somebody you’ve downed should be put in a web trap or focused, but never leave a downed player alone, especially if there’s a Lazarus afoot.
NEVER HIT A HUNTER WHO IS TRAPPED INSIDE OF A SPIDER, AS THE DAMAGE WILL FREE THEM. If the hunters group up, hit them with acid and drop a spider – it will almost definitely trap at least one of them. Target order is Medic, Assault, Support, and Trapper, unless the Trapper is Abe.
If you are at max armor, turn on the hunters and spam your abilities like there’s no tomorrow. In my opinion, this is where you are most likely to win the match. As soon as you are done evolving, sling away and start hunting again to regain some armor. When you are ready to evolve, put as much distance between you and the point from which you gathered your final evolution point, park behind a rock or solid object, and do your business. They drop in so rapidly that you will likely have to fight all four of them again within 20 seconds. I don’t care if there are only two hunters left. AS SOON AS THE DOME FALLS, LEAVE THE AREA. If you get domed, immediately target the medic and do your absolute best to down him. I recommend grabbing acid, your spider, and web trap for easier hunting and to leave traps for the hunters. Your abilities are too weak and situational to be massively effective at stage one, so you need to immediately sling away from the drop zone and use the eat-and-sling method to stay moving while still collecting evolution points. You are insanely mobile, so there’s no reason for the hunters to catch you unless you fuck up royally. Sling around, stop to kill a few animals, eat them, and then immediately sling away.
It will most likely trap one of them if you hide it well, indicating their position. If you suspect the hunters are on your trail, drop a spider.When web-slinging, sling up first and then horizontally.After use the shield has a 30 second cooldown.Evolve Stage 2 Gorgon Guide by toastedraptor
Healing and health regen can be applied under the shield, and health regen effects that trigger from not taking damage will activate when the shield is being attacked. This is a classic shield all characters in the Assault class are equipped with a personal shield, which when activated, protects the character from up to 1600 damage (essentially doubling the Assaults HP) for 10 seconds. When activated it reduces all damage taken by 55% for 10 seconds and it takes 30 seconds to recharge. The Assaults weapons vary from class to class, but typically consist of a close range, high damage weapon, a long range, high accuracy weapon, and a third wildcard skill that amplifies the Assaults damage in a way that encourages the monster to move.Īll characters in the assault class have a defence matrix as their class ability. This classes job is to do as much damage as possible to the monster, and act as the front line of the Hunter team. The Assault class is the highest damage class in Evolve.